Physics Programmer - CRYENGINE

vom 31.01.2019

We are looking for an experienced Physics Programmer to become a member of the CRYENGINE team at our studio in Frankfurt, Germany. 

You would help us to maintain and improve our physics code and to integrate third-party solutions.

Our goal is to provide a comprehensive engine solution with high performance and a modular design that is easily accessible and customizable by users.

*For a careful evaluation of your application, we kindly request you to send us your resume, a cover letter and additional work samples that might be relevant.*


  • Maintain and extend the existing physics framework and tools.

  • Evaluate and integrate alternative third-party solutions such as PhysX, Havok etc.

  • Work closely with designers, artists and programmers to improve the physics system and support them in its application and tuning.

  • Design and develop new features and integrate them with existing physics, animation and AI systems.

  • Plan development in coordination with project management.

  • Write clear, maintainable and robust code.

  • Test, debug, optimize and document your implementations.


  • 3+ years of programming experience in game physics development.

  • Bachelor’s degree in Computer Science or equivalent experience.

  • Advanced programming skills in C++.

  • Strong software engineering and debugging skills.

  • Good 3D math skills.

  • Expertise in rigid-body dynamics, collision response, and simulations as applied in game development.

  • Ability to learn and master a large existing code base.

  • Ability to research and learn about new techniques and adapt them to project requirements.

  • Good communication skills and ability to work effectively on shared projects with animators, artists, designers, testers, and other developers.

  • Willingness to relocate to Frankfurt am Main area, Germany.


  • Game development experience, including having shipped a PC or console title.

  • Familiarity with third-party physics engines such as PhysX, Havok etc.

  • Experience with multi-threading.

  • GPU programming experience.

  • Xbox One and PS4 programming experience.

  • Experience with profiling, low level optimizations and fixing stability issues.




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